Isaac Torres

Lead Designer | Combat & Gameplay Systems Designer | Mentor & Manager

Rumbleverse

Lead Combat Designer – 2018-2022

  • Designed the game’s combat system and combat philosophy
  • Designed flexible, custom-made systems that led to faster development, faster iteration, and easier prototyping
  • Led a team of animators, engineers, VFX, and SFX artists to create all player actions, which includes combat, traversal, and emotes.
  • Designed / Implemented combat interactions, mechanics, etc
  • Largely responsible for championing the animation direction that shaped the personality of the game, along with my direct team
  • Closely worked with online engineers to design a unique combat system that works well under latency without sacrificing gameplay feel, despite the game’s massive scale
  • Other responsibilities include designing the game’s combat accessibility system, combat notification system, control scheme, and so much more.
  • Designed the initial inspiration direction for the character creation suite