Isaac Torres

Lead Designer | Combat & Gameplay Systems Designer | Mentor & Manager

Killer Instinct

Combat Designer – Killer Instinct Season 3 (2015 – 2017)

  • Designed AI with an eye towards replicating organic player behaviors
  • Designed stage progression for all S3 maps, creating evolving narratives through player interaction
  • Designed core Shadow Lords systems, including mode-specific combat mechanics, difficulty-based AI, player progression, new missions, microtransactions)

Combat Design / Quality Assurance Project Lead – Killer Instinct Season 2 (2014-2015)

  • Managed QA team of 6-8 across multiple locations (IG Chicago, IG Orlando, External)
  • Created test plans based on extensive knowledge of fighting games; participated in daily triages
  • Worked closely with Production, Engineering, and Design
  • Designed AI for all Season 2 characters
  • Wrote in-game command list
Killer Instinct – Hardcore Achievement: Beat Gargos on Godlike Difficulty in Shadow Lords
Killer Instinct (2013) – Shadow Lords – Final Boss (VS Gargos) – Wings of Gargos
Killer Instinct Season 3 – Rash All Stage Ultras (1080p 60FPS)
Shadow Lords Launch Trailer