Killer Instinct
Combat Designer – Killer Instinct Season 3 (2015 – 2017)
- Designed AI with an eye towards replicating organic player behaviors
- Designed stage progression for all S3 maps, creating evolving narratives through player interaction
- Designed core Shadow Lords systems, including mode-specific combat mechanics, difficulty-based AI, player progression, new missions, microtransactions)
Combat Design / Quality Assurance Project Lead – Killer Instinct Season 2 (2014-2015)
- Managed QA team of 6-8 across multiple locations (IG Chicago, IG Orlando, External)
- Created test plans based on extensive knowledge of fighting games; participated in daily triages
- Worked closely with Production, Engineering, and Design
- Designed AI for all Season 2 characters
- Wrote in-game command list